First of all, download this archive (about 12 MBytes):
This will unpack to a folder called "RTCMIXLIBS". Inside will be
four static libraries:
librtcmix_iphone-DEV.a
librtcmix_iphone-SIM.a
libstdc++-static.DEV.a
libstdc++-static.SIM.a
All you need to do is add them to the "Frameworks" of your XCode project.
You can add them all together (although you'll get warnings about invalid
achitecture types when compiling for the device vs. the simulator), or you
can add the obvious libs to each of the "device" or "simulator" targets
and you won't see those pesky warnings.
I'm lazy, so I usually just add them all at once. No compiling iRTcmix,
no name-swtiching when compiling projects, a much better system.
Right now I have only one project switched over to this new
approach (iRTcmix), download it here:
If you want to start developing on your own, you will want the two
iRTcmix utility classes we use for managing and talking to the core
RTcmix engine:
You can see how they are used in the iRTcmix app.
The other iRTcmix demo projects that come with the earlier version
of iRTcmix (iRTcmix_0.72-src.zip -- downloadable from the link
below on this page) will work with the new RTCMIXLIBS approach,
but you will need to change the frameworks -- get rid of the old
RTcmix ones and put in the new ones.
Also, we are calling this "release 0.78", we have a new one ("0.8")
coming out in just about a week with many new RTcmix features.
It will also include up-to-date documentation.