[art+tech] Fwd: ITP Summer '05 Classes/Including Intro. to Physical
Computing
douglas irving repetto
douglas at music.columbia.edu
Fri Mar 4 17:11:28 EST 2005
>
>>INTERACTIVE TELECOMMUNICATIONS PROGRAM (ITP)/Tisch School of the Arts, NYU
>>SUMMER 2005 COURSE DESCRIPTIONS http://www.nyu.edu/summer
>>NOTE: Courses are 4 points unless otherwise
>>noted. There is $175 lab fee for each class.
>>
>>Summer Session I: May 16 - June 24
>>
>>Tier 2 -Workshops
>>Digital Sound Lab
>>H79.2266 (Daniel Palkowski)
>> Monday/Wednesday 6:30 p.m. to 9:00 p.m.
>>Advances in the field of digital sound have
>>placed the art of soundtrack production
>>directly into the hands of the artist. Current
>>technology now enables us to collect, combine,
>>control and manipulate audio materials
>>digitally, allowing us the artistic freedom to
>>experiment with sound to a hitherto
>>unprecedented degree. In this course, students
>>learn the skills needed to create and produce a
>>digital soundtrack. Topics include digital
>>editing and sampling, mixing and MIDI. Through
>>lab assignments, lectures, discussion,
>>listening and observation, students learn basic
>>and advanced concepts in audio production. The
>>goal of the course is to enable students to
>>produce soundtracks of both artistic interest
>>and professional sound quality for their own
>>media projects.
>>
>>Video Art
>>H79.2281 (Tirtza Even)
>> Tuesday/Thursday 12:30 p.m. to 3:00 p.m.
>>The goal of the course is to understand,
>>analyze and confront in practice various
>>aspects of video art and digital video. This
>>production course focuses on themes such as
>>character/speaker, depiction of space and time,
>>the frame and its margins, color and texture.
>>The examples shown in accordance with each
>>topic demonstrate various solutions to the
>>issues discussed in class. Each topic unit
>>involves a short exercise that itself entails
>>further discussion in the students solutions.
>>The unit consists of two classes -- one in
>>which the topic is introduced, and another for
>>project review. Throughout the course we look
>>at principles of editing, videotaping and sound
>>recording, as well as at compression schemes,
>>video capturing techniques and tools for the
>>production of video effects. Basic familiarity
>>with video production is required.
>>
>>Dynamic Web Development
>>H79.2296 (Dan O'Sullivan)
>> Tuesday/Thursday 12:30 p.m. to 3:00 p.m.
>>Static web pages are a hold over from
>>traditional publishing. Dynamic web pages allow
>>you to truly unleash the power of computers and
>>networks to accommodate more points of view.
>>Dynamic pages can be reshaped "on the fly" to
>>better suite individual readers. Better yet,
>>the content of those pages can evolve with the
>>contributions of the readers. Particular
>>attention is given to applications that ask for
>>input from users to be shared with others in
>>the hopes community building or social
>>interactions. The production environment
>>consists of MySQL database and the PHP
>>programming language. Students develop a firm
>>knowledge of database design, the SQL query
>>language, and use of PHP to create dynamic
>>activity of both orthodox and unorthodox
>>natures. Other topics focus on interfacing the
>>environment with other technologies such as
>>Java or Flash. Intermediate programming
>>experience is required. Students are also
>>expected to have fluency in HTML, or to come up
>>to speed with it outside of class. Class
>>requirements include homework assignments to
>>reinforce each week's concepts while
>>simultaneously contributing to the student's
>>"tool-kit" of code and design principles. A
>>final project of the student's choosing is also
>>required.
>>
>>Code and Me
>>H79.2400 (Amit Pitaru)
>> Tuesday/Thursday 6:30 p.m. to 9:00 p.m.
>>Through learned techniques and hands-on
>>training, this course helps students forge
>>connections between their initial interests
>>(music, architecture, dance etc.) and
>>computational media. Using Processing (Java)
>>and Flash, we will investigate the foundation
>>of computational media in arts and science:
>>Visual Analysis/Synthesis, Sound
>>Analysis/Synthesis, and Interaction Design.
>>Weekly exercises will establish control over
>>the craft, allowing its creative and expressive
>>usage. Class critique and discussions of
>>prominent works will help students establish
>>context for their efforts, as well as apply
>>newly acquired computational/algorithmic
>>knowledge back into their personal interests.
>>This is not an introductory course to
>>programming, yet welcomes self-motivated
>>students that are willing to spend adequate
>>time on weekly exercises. The course aims to
>>provide students with proper knowledge and
>>perspective to continue developing their skills
>>independently, in light of their personal
>>interests.
>>
>>Live Image Processing and Performance
>>H79.2422 (Luke DuBois)
>> Monday/Wednesday 3:30 p.m. to 6:00 p.m.
>>This course teaches the ins and outs of using
>>image processing software with an aim towards
>>some type of real-time use (e.g. a performance
>>or installation). The class looks at ways to
>>manipulate different visual media (time-based,
>>still, vector, and rendered) in real-time to
>>allow students to develop interesting real-time
>>performance systems. While the focus of this
>>class is on using Max for visual work (through
>>a software package called Jitter), it also
>>looks at how to integrate interactive elements
>>(sound, physical interfaces, etc.) into the
>>work. Class time is spent on interface design
>>and software development issues as well. The
>>class explores some interesting capabilities of
>>the software in terms of real-time camera input
>>and tracking, generative graphics systems, and
>>media transcoding. Throughout the class
>>students develop and share ideas on live
>>performance as a medium for visual expression,
>>and learn the software tools necessary to put
>>these ideas into practice in the form of
>>idiosyncratic performance systems. A final
>>presentation may take the form of a group
>>performance.
>>
>>Systems: Hacking Everyday Objects
>>H79.2460 (Todd Holoubek)
>>Monday/Wednesday 12:30 p.m. to 3:00 p.m
>>In this class students create an interactive
>>piece by hacking into common everyday devices
>>and machines and repurposing the components
>>within. We learn alternative and low cost
>>methods of developing circuit boards. In this
>>way we explore systems by examining the
>>components and repurposing them for a new
>>system designed by the student. This includes
>>using elements from existing appliances and
>>constructing ones own homemade circuit boards.
>>We focus on cost effective methods of
>>construction. On a larger scale, we also look
>>at how entire systems can be repurposed with
>>little modification to the original system.
>>This may include looking into the workings of
>>common appliances. The class examines both the
>>hardware and the software sides of recycling
>>technology. Students also look at "throwaway
>>culture" -- and the surrounding issues of
>>ethics, impacts, and alternative solutions for
>>discarded technology (currently only 2% of
>>consumers will hold onto a particular device
>>for 5 years or more). Students are asked,
>>"What can we recycle from this throwaway
>>technology and what should we do with what
>>can't be reused?" This deconstructionist
>>approach to physical computing includes taking
>>an appliance apart, then creating components
>>from the ground up as part of the new system.
>>By by co-opting the components of other systems
>>and combining them with our own, the students
>>have the opportunity to explore the make up of
>>a system, create a new one, and provide
>>commentary about technology in today's culture.
>>A final project is required.
>>
>>3D: from Games to Scientific Visualization
>>H79.2510 (Jean-Marc Gauthier) Tuesday/Thursday 3:30 p.m. to 6:00 p.m.
>>This workshop explores the convergence and
>>synergy between computer games and scientific
>>visualization. Participants explore how to use
>>Maya and Virtools software for creating virtual
>>reality applications inspired by video games, a
>>genre that favors rules, behaviors, physics and
>>artificial intelligence. Students discover a
>>more holistic approach of relationships between
>>players and the virtual environment by using a
>>CAVE, an immersive environment made up of
>>multiple screens. The workshop also covers
>>examples of virtual reality applications
>>created for film production, dance, medical
>>research, architecture, archeology, interactive
>>TV and web design. Suggested readings include
>>selections from Building Interactive Worlds in
>>3D: Virtual Sets and Pre-visualization for
>>Games, Film & the Web by Jean-Marc Gauthier
>>(available in 2005 from Focal Press).
>>
>>Reconstructing Radio
>>H79.2514 (Eric Fixler)
>>Monday/Wednesday 12:30 p.m. to 3:00 p.m.
>>Radio is dead. The concentration of radio
>>spectrum in the hands of a small number of
>>megacorporations has practically eliminated any
>>opportunity to distribute interesting audio
>>programming to the masses. Actually, the
>>internet provides an alternative, and
>>increasingly popular way of distributing audio,
>>and more and more people are producing audio
>>content aimed at listeners using computers,
>>iPods, and other digital music players. But
>>distribution is only a part of the picture.
>>Audio can be a powerful storytelling medium,
>>intense and intimate, engaging the soul and the
>>imagination. The tools for producing high
>>quality audio using field recordings are widely
>>available at relatively low monetary cost;
>>using them to their potential requires some
>>understanding of the journalistic process,
>>montage, and, of course, audio technology and
>>human perception of sound. This course will
>>cover the production of documentary audio
>>segments, starting with tracking down a story
>>and interviewing subjects using portable
>>recorders and microphones. After logging their
>>interviews, planning stories, and collecting
>>additional sounds, students will assemble and
>>edit their pieces using DAW (Digital Audio
>>Workstation) software. Completed projects will
>>be distributed via audioblog, podcast, and
>>online radio. We'll cover the fundamentals of
>>setting up and using these distribution methods
>>and brainstorm and prototype other
>>possibilities for interactive audio
>>applications.
>>
>>
>>Summer Session II: June 27 - August 5
>>
>>Tier 1 -Foundation Courses
>>Introduction to Physical Computing
>>H79.2301 (Tom Igoe)
>> Tuesday/Thursday 12:30 p.m. to 3:00 p.m.
>>This course expands the students' palette for
>>physical interaction design with computational
>>media. We look away from the limitations of
>>the mouse, keyboard and monitor interface of
>>today's computers, and start instead at the
>>untapped expressive capabilities of the human
>>body. We consider uses of the computer for more
>>than just information retrieval and processing,
>>and at locations other than the home or the
>>office. The platform for the class is a
>>microcontroller, a single-chip computer the
>>size of a postage stamp, programmed using
>>BASIC. The core technical concepts are digital,
>>analog and serial input and output. Students
>>have weekly lab exercises to build skills with
>>the microcontroller and related tools, and
>>longer assignments in which they apply the
>>design principles in a creative application.
>>Some programming skill is suggested; otherwise
>>the willingness to learn some coding
>>independently as the class progresses.
>>
>>
>>
>>Tier 2 -Workshops
>>Video for New Media
>>H79.2256 (Morgan Barnard)
>> Tuesday/Thursday 6:30 p.m. to 9:00 p.m.
>>A production class focused on exploring the use
>>of digital video in narrative, interactive, and
>>experimental projects. The course content
>>covers production techniques, post-production
>>work-flow, and distribution methods. The use of
>>camera equipment, lighting, sound equipment and
>>production strategies are explored through in
>>class demonstrations. Post-production work-flow
>>including editing, effects, motion graphics,
>>and media management, is covered through
>>hands-on experience and in class instruction.
>>DVD-authoring, web streaming, live-video, and
>>video installation techniques are covered as
>>means of distribution. Students are expected to
>>work in teams and on their own to create
>>digital video-based projects. Outside
>>exercises, a final project, discussion and
>>critique are required.
>>
>>Digital Sound Workshop: MIDI and Synthesis
>>H79.2284 (Dan Palkowski)
>> Monday/Wednesday 6:30 p.m. to 9:00 p.m.
>>Probably the most significant trend of the
>>decade so far in digital audio has been the
>>gradual shift away from the dedicated hardware
>>synthesizer to the 'soft' synthesizer, that is,
>>a synthesizer that is simply a programming
>>environment on a general-purpose computer. With
>>the increase in CPU speed and disk capacity,
>>such soft synths are becoming more powerful and
>>flexible. This course serves as an introduction
>>to tools which allow you to repurpose the
>>computer to be a soft synth. The main focus is
>>on Cycling 74's Max/MSP software, as well as
>>its video component Jitter. Students learn to
>>use the tools to manipulate synthesizers (both
>>hard and soft), generate and manipulate audio
>>signals and alter live audio and video, and
>>much more. The Musical Instrument Digital
>>Interface (MIDI) specification is also explored
>>as a control system both generally and from
>>within the Max environment. Exploration of
>>synth methods in a typical MIDI device leads in
>>turn to DSP techniques including FM, Additive
>>Synthesis, Granular Synthesis, Waveshaping, and
>>Physical Modeling. Video is treated as an
>>extension to the sonic palette, and integration
>>between visual and aural creations is explored.
>>Portability is stressed, and students are
>>encouraged to work with their own tools and
>>projects as appropriate.
>>
>>Design and Development with Flash
>>H79.2512 (Eric Socolofsky)
>> Monday/Wednesday 6:30 p.m. to 9:00 p.m.
>>Programming is often viewed as an arcane art,
>>an esoteric skill opposite from design and far
>>removed from user experience. With the advent
>>and evolution of higher-level programming
>>languages, however, the power of coding is
>>becoming accessible to an increasingly broad
>>audience of designers, artists, and curious
>>onlookers. This course explores the use of
>>programming as a tool to sculpt interactive
>>experiences, in the context of Macromedia
>>Flash's Actionscript programming language.
>>Students begin with a focus on core programming
>>concepts, and move quickly into using these
>>concepts to prototype personal projects. While
>>the focus of the course is on developing with
>>Actionscript, emphasis is placed on keeping
>>within the context of designing usable systems
>>and rich user experiences.
>>NOTE: Courses are 4 points unless otherwise
>>noted, with the exception of Independent Study
>>and Internship, which range from 2 - 6 points.
>>There is a $175 lab fee for each course.
>>
>>ITP/NYU Tisch School of the Arts 721
>>Broadway, 4 floor New York, NY 10003
>>212.998.1880 http://www.itp.nyu.edu / or for
>>online registration http://www.nyu.edu/summer
>>
>>Registration questions: contact George Agudow
>>at ITP (george.agudow at nyu.edu or phone#
>>212-998-1891)
>
--
............................................... http://artbots.org
.....douglas.....irving........................ http://dorkbot.org
................................ http://ceait.calarts.edu/musicdsp
.......... repetto............. http://music.columbia.edu/organism
............................... http://music.columbia.edu/~douglas
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