[art+tech] Talk by Chris Sandor: "Taking Augmented Reality out of the Lab and into the Real World", Fri Oct 30 @ 11am

Steven Feiner feiner at cs.columbia.edu
Sat Oct 24 21:54:06 EDT 2009


Computer Graphics and User Interfaces Lecture
Friday, October 30, 2009, 11am
620 Schapiro Center
Columbia University

Taking Augmented Reality out of the Laboratory and into the Real World

Dr. Christian Sandor
University of South Australia

During the last decade, mobile information browsing on mobile phones
has become a widely-adopted practice. This was made possible by the
increase of wireless networking infrastructure and computing power of
mobile phones. However, there are several challenges in human-computer
interaction related to mobile information browsing. One fundamental
limitation is the small screen of current mobile internet
devices. Therefore, many researchers are investigating ways to display
information efficiently, a research area also known as Information
Visualization. A second challenge is based on the huge increase of
available online data that refers to objects in the real world. How
can users understand these references easily? A promising approach to
this challenge is to employ Augmented Reality (AR), a user interface
technology that can overlay computer graphics over a video image of
the real world.

So far, most AR systems have mainly been used and tested in synthetic
laboratory environments. A related problem is that many AR systems
have targeted toy applications that are of mere academic interest, but
fail to address the real needs of lay people. Due to these problems,
until now, no AR system has been developed that would influence
development of consumer devices on a large scale.  In the Wearable
Computer Lab, we are taking these challenges seriously and are
recently focusing on building systems that are evaluated with lay
people from the street.  This presentation will report on our first
steps in creating next-generation, AR-enabled consumer devices.

--- Bio

Dr. Christian Sandor is the Deputy Director of the Wearable Computer
Lab at the University of South Australia.  From 2005-2007, Dr. Sandor
worked at Canon's Leading-Edge Technology Research Headquarters in
Tokyo, Japan. There, he created a design environment that enables
users to see and touch virtual objects and invented a 3D cursor for
mobile AR.

Before joining Canon, he obtained a doctorate in computer science from
TU Munich, Germany. Under the supervision of Prof. Gudrun Klinker and
Prof. Steven Feiner, he developed a software framework and authoring
tools for distributed AR user interfaces. Using these tools, he
created a variety of applications, ranging from art installations to
industrial applications. In collaboration with BMW, he worked in an
interdisciplinary team to investigate AR guidance systems for car
drivers.


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