[dorkbotatl-announce] reminder: dorkbot-atl tonight @ 7 pm
Jason Freeman
jason.freeman at music.gatech.edu
Wed Sep 5 12:23:39 EDT 2007
The first dorkbot-atl meeting of the year will be held tonight,
Wednesday, September 5, at 7 pm in the Couch Building (music
department) at Georgia Tech in room 207. This month, we have two
fascinating presentations by Matt Simpson and David Lieberman
offering different perspectives on the intersections between music
and technology in live performance.
Full details on the presentations and directions to the building are
available at:
http://dorkbot.org/dorkbotatl/
The Atlanta chapter of Dorkbot, the international forum on art and
technology dedicated to “people doing strange things with
electricity,” is sponsored by the Music Department. Its lectures are
free and open to the public.
We hope to see you on Wednesday!
--
Matt Simpson: The Laptop Studio: Performance at home, and the Studio
on stage
With the advent of affordable multi-gigahertz laptop computers, the
electronic music studio has shrunk from racks of costly synth
hardware not just 5 years ago to a laptop and various input devices.
As a result, the current and upcoming generation of electronic
musicians are turning to the laptop as a full blown, self contained,
multi in and out production rig without thinking twice. Coupled with
the extremely rapid and robust development of music (and otherwise)
software, new as well as long-desired sonic techniques have
developed. One primary example can be found in the synergy of the
studio and the stage. Software such as Ableton Live allows a laptop
musician to instantly create multi-layered improvisations in his or
her own studio just as easily
as taking what was meticulously crafted in the studio into a live
setting for any and all sonic manipulation. This can most clearly be
seen in the Laptop Battles, a tournament-style community-driven
competition held in cities across the world. Rules are simple - one
laptop, one input device, and 2-3 minutes. What results is often
unique and innovative, helping to break
the barriers between musican and music consumer, and ultimately
introducing people interested in music making to comprehensible and
powerful tools of sonic creation.
Matt Simpson is a native of Atlanta, with occasional stops in South
Florida and the farms of South Georgia. Graduated 2004 from Georgia
Tech with a B.S. in Computer Engineering, Co-Chair of Nophi
Recordings, local organizer of the 2007 Laptop Battles, 2006 Atlanta
Laptop Battle champion, former member of The Secret Life, current
member of Harmaline and PASSWARDSZ. Raised on a healthy diet of 8-
bit sounds and FM synthesis, Matt has been a rabid consumer of all
things audio since his earliest sound experiments at an early age
(from jumping on the hardwood floor of his home to rhythmically skip
Michael Jackson's "Thriller", to tossing a plush parrot with a record/
playback device embedded, timing the 'oof's and 'ahh's with every hit
of the stairs). Trained on the keyboard and viola, Matt has made
computer music since 1996. Matt initially learned on DOS-based
trackers, and has steadily built a project studio that today
encompasses nearly 30 synthesizers, drum machines, circuit bent
devices, toys, and self-built miscellanea.
--
David Lieberman: Game Enhanced Music Manuscript: The Anigraphical Etudes
A unique set of developmental issues present themselves when applying
game theory concepts to the creation of interactive music manuscript
in video game format for concert performance (game-scores). Paying
special attention to structural, mathematical, and sociopsychological
similarities, those issues become apparent when observing the
correlation between the two distinct human activities of performing
music manuscript and playing games. Precepts from ludology (the study
of video games) and structural issues applicable to traditional video
game development require consideration too. Game- scores may then be
evaluated within the context of the benefits and ramifications that
result from the convergence of video games and music manuscript. The
Anigraphical Etudes are a set of animated, interactive music
manuscript for live concert performance in video game format. The
pieces incorporate into traditional western notation the added
dimensions of decision-making, size, color, motion, and
computational algorithm to enhance the live performance experience.
David Lieberman: Early training at the San Francisco Conservatory and
with Canadian composer Harry Freedman. BM, MA, Doctor of Music from
Northwestern University where his principal teachers were Ben
Johnston, Alan Stout, and William Karlins. Additional graduate study
at U.C. Berkeley with Gerard Grisey. Advanced Master Classes with
Jacob Druckman and Bernard Rands (Aspen Music Festival) and with
British composer Judith Weir (Oregon Bach Festival). Additional
instruction with Samuel Adler and Milton Babbit. Taught Computer
Music as Visiting Assistant Professor in Music Theory and Technology
at the prestigious Oberlin College at the age of 25. Resident
Composer Brooklyn College Computer Music Center. Adjunct faculty
Union County College, N.J. Visiting/Guest Lecturer/Artist/Speaker:
NYU, U. Mass. Amherst, Kobe Tokiawa College, Atlanta College of Art,
Univ. Miami FL, College Music Society Southern Regional Conference
(Univ. of Florida, Tampa), International Conference for the Web
Delivery of Music (Wedelmusic/Interactive Music Network: Univ. of
Leeds, England), Project Bar B Que (Interactive Audio Think Tank),
Graphite 2006 (4th International Conference on Computer Graphics and
Interactive Techniques-Univ. Teknologi Malaysia UT. Commissions: San
Francisco Chamber Symphony, Stoney Brook Contemporary Players.
Awards: BMI Student Composers, Highest Honors Northwestern U.,
American Music Center, National Saxophone Society, Kensington
Symphony, others. Grants: Meet the Composer, Ekstein Trust.
Publications: Game Enhanced Music Manuscript, AMC Press. Currently
not affiliated with a university and resides in Atlanta, GA.
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