[dorkbotatl-announce] Wed Oct 3rd @ 7 pm: dorkbot art and technology forum

Jason Freeman jason.freeman at music.gatech.edu
Thu Sep 27 10:22:51 EDT 2007


The next dorkbot-atl meeting will be held on Wednesday, October 3rd  
at 7 pm in the Couch Building (music department) at Georgia Tech,  
room 207.

Full details on the presentations and directions to the building are  
available at:

http://dorkbot.org/dorkbotatl/

The Atlanta chapter of Dorkbot, the international forum on art and  
technology dedicated to “people doing strange things with  
electricity,” is sponsored by the Music Department. Its lectures are  
free and open to the public.

We hope to see you on Wednesday!

ps For those of you who attended last month's meeting, Matt Simpson  
has asked us to share two of the articles he mentioned during his  
presentation: Eric Kuehnl's "A Brief History of Computer  
Music" (http://music.calarts.edu/~eric/) and Monolake's "Live  
Performance in the Age of Supercomputing" (http://www.monolake.de/ 
interviews/supercomputing.html).

--

Carla Diana: Crafting Control: The Joy of Interacting in Real Time

Carla Diana is a designer, artist and educator whose work blurs the  
boundaries between a variety of disciplines, all dealing with  
creative technology in some way. In this session, she will talk about  
her experience as an industrial and interaction designer dealing with  
user experiences that are both digital and physical at the same time.  
Through a showcase of client work, personal research and art  
installations, she will demonstrate how ideas and experiments from a  
variety of seemingly disparate influences can combine to form new  
solutions that are much richer and deeper than those attained through  
traditional professional processes alone.

Carla Diana is a creative professional with over 15 years of diverse  
experience in design and engineering. Her career began conducting  
product design research at the Good Housekeeping Institute in New  
York City where she led a team of engineers and researchers who  
influenced many of the objects we use in our homes today. She went on  
to study design theory and apply her experience to projects ranging  
from housewares to consumer electronics, with a focus on interface  
and innovative interaction design. Carla has worked with some of  
world's best design professionals at frog design, Sarkissian-Mason,  
DDB Needham and Karim Rashid's studio, with clients such as HP,  
Microsoft and Mazda. She is a founding partner in the recently formed  
design consultancy Spank and the creator of the interactive sound  
project Repercussion.org, which has been featured in several design  
publications, art festivals and events throughout the world. She  
holds an MFA in Design from Cranbrook Academy of Art and a Bachelors  
in Mechanical Engineering from the Cooper Union. Carla has taught  
design at several institutions including Parsons School of Design,  
Savannah College of Art and Design and the Georgia Institute of  
Technology, where she currently holds the position of Visiting  
Assistant Professor of Industrial Design at the College of Architecture.

--

Claudia Winegarden: The Intrinsic Cross-Disciplinary Aspect of  
Industrial Design

Claudia Winegarden will introduce the industrial design curriculum  
and talk about the cross-disciplinary nature of the program. She will  
present models of interaction across disciplines as well as  
showcasing examples of student work and current projects.

Claudia Rébola Winegarden completed her Ph.D. degree in Information  
Design at North Carolina State University. She also holds a Bachelors  
of Industrial Design from the Universidad Nacional De Cordoba and a  
Masters of Industrial Design from North Carolina State University.  
Her focus is on a wide scope of expertise of communication  
technologies in the broad areas including industrial/product design,  
human-computer interaction (HCI), information visualization and  
learning environments. Dr. Winegarden's passion is applying a  
holistic, innovative and multidisciplinary approach towards design  
practices that yield the integration of human-centered, seamless non- 
invasive technologies and the physicality of the product into one  
unified experience. Her goal is to humanize technology through design  
with an interest in enriching and augmenting the human experience  
with the hybrid environment.


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