[dorkbotdc-announce] Learn how to make Soundscapes with Python and
Arduino
Dorkbot DC
dorkbotdc at dorkbot.org
Wed Mar 25 19:02:57 EDT 2009
In lieu of the March DorkbotDC meeting, your totally overworked
Overlords offer you lovely dorks this fun event at sister org HacDC
(with apologies for the late notice!):
Tomorrow (Thursday, March 26) night 7pm at HacDC!
(http://hacdc.org [which lists the date as Thursday March 28 which is
wrong!]
*Learn how to make Soundscapes with Python and Arduino*
A soundscape is “an environment of sound (or sonic environment) with
emphasis on the way it is perceived and understood by the individual, or
by a society” (Barry Truax, "Handbook for Acoustic Ecology").
Soundscapes can include natural sounds (like animal noises or weather)
and/or environmental sounds that result from human activities.
Microcontrollers connected to both external sensors and computers (by
serial or wireless communication) offer a wonderful and accessible
platform to generate complex and interactive soundscapes. Light, motion,
distance, and temperature sensors, along with large buttons (in this
case crafted with piezoelectric devices inserted into felt-crafted
designs) and computer-monitored variables such as time of day, rate of
online activity, season, etc. can add mountains of additional texture to
a soundscape.
Using Arduino and a soundscape package for Python called Boodler (see
Boodler.org), we will explore and discuss the potential for highly
personalized soundscapes that incorporate microcontrollers. The speaker,
Todd Fine, has only very recently begun playing with Boodler, but he is
interested in introducing it to others interested in Soundscapes,
Python, or Arduino.
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