[dorkbotottawa-blabber] Dorkbot meeting - Feb 5, and then
first Tuesday evenings?
Dave Robillard
dave at drobilla.net
Tue Jan 8 20:45:22 EST 2008
On Tue, 2008-01-08 at 18:12 -0500, Justin Barca wrote:
> Hey Dave,
>
> Long time no see, curious to know how things are going with your Free
> Software studio.
The usual: 100% time spent working on the software, 0% time actually
using it (and school hardly helps). One of these days....... :)
There's a lot of cool stuff happening in the linux-audio-dev world right
now, just needs to get kicked out the door and announced to the world.
> Glad you're in the loop on the dorkbot (and I'm
> assuming ArtEngine). ArtEngine is doing a series of workshops this
> year, so maybe a workshop like you suggested should run under the
> ArtEngine banner so it gets promoted to a wider audience. This brings
> up an issue to be resolved: how are we to decide what kind of
> presentations should be made under dorkbot, if it will be doing
> workshops at all. Maybe dorkbot should stay out of this workshop
> business all together considering this quote from their webpage:
> "dorkbot isn't really a forum for formal artist talks or lectures".
Oh, I wasn't thinking anything remotely formal at all, just dorkbot show
and tell :)
> Yeah, I'm curious to know how Processing compares to python libraries
> I build to similar purposes to do the vector graphics stuff you can
> see in http://playful-geometer.deviantart.com (just started playing
> with the GIMP, which has up'd the coolness factor exponentially with a
> mere handful of clicks). I irk at the thought of using Java again
> though :-P
Personally I'm a much bigger fan of using general purpose languages to
accomplish artey things than special purpose "systems" like
supercollider or processing. There's simply more available to play
with, and art specific stuff (and a lot more (mashups!)) can be done in
a general purpose language just as well in most cases.
Writing in python is definitely waaay more enjoyable than writing in
Java anyway :)
Cheers,
-Dave
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