<div dir="ltr">This is something I've wanted to play around with a little bit too. It doesn't look too hard, here's a page that describes how to do it:<br><br><a href="http://www.windmeadow.com/node/42">http://www.windmeadow.com/node/42</a><br>
<br>and here's a page that has a simple board that lets you play around without cutting the nunchunk cord:<br><br><a href="http://todbot.com/blog/2008/02/18/wiichuck-wii-nunchuck-adapter-available/">http://todbot.com/blog/2008/02/18/wiichuck-wii-nunchuck-adapter-available/</a><br>
<br><br><br><div class="gmail_quote">On Mon, Sep 1, 2008 at 9:36 PM, Mykle Hansen <span dir="ltr"><<a href="mailto:mykle@mykle.com">mykle@mykle.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
hey all,<br>
<br>
has anyone in the portland dorkspace played around with<br>
these new on-chip accellerometers? the ones that are<br>
in iPhones and Wii remotes and apple laptops? i wonder<br>
how hard they are to interface with the Arduino, and how<br>
much they cost. i have a project in mind for one, although<br>
it's more of a bike-nerd project than anything truly<br>
artistic. but it seems like the interactive potential is strong ...<br>
<br>
-mykle-<br>
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