[jmsl] Articulation request

jmsl at music.columbia.edu jmsl at music.columbia.edu
Sat Jul 12 11:19:41 EDT 2008


Hi Peter

jmsl at music.columbia.edu wrote:
>     -    What about the possibility of multiple marks on a single 
> note?  (for example, a note with an accent, a fermata and a breath 
> mark)  Otherwise, to get around this, it's a question of generating 
> combinations of marks.
I think the idea might be that a Note would have a Vector of custom 
mark/ornament classes. It would iterate through and each would draw 
itself. So you could have both a squiggle and a twiddle on one note.
>     -    Would it be possible for the definitions of the marks 
> themselves to contain information on how they were to ornament a note? 
> (and that that is called from within getPerformanceData() ) 
Hmmm... maybe we could use DataTranslator here and avoid adding yet 
another new class.
>
> One other custom drawing thing that could be very, very cool: the 
> ability to do things like breakpoint functions on the score.  This 
> wouldn't export to SCORE, etc. but would be really fantastic as a 
> compositional tool.  It also gets around the paradigm of all events 
> being attached to notes.  I can imagine a lot of things with CC 
> messages, etc. that happen over the course of a note, and this seems 
> like an interesting idea that might be possible with a custom score 
> renderer?
Not exactly sure what you mean here. You mean continuous control of 
musical stuff during Score playback? Like a Note being played and 
spawning a MusicJob that does some arbitrary updates on its data? You 
could do that now with PlayLurkers. Check out 
http://www.punosmusic.com/pages/sabbathbride/sabbathbride.html
>
> I'm definitely hoping to make JMSL my main compositional software, 
> though I'll probably continue to use Finale, etc. for publishing.  The 
> more that JMSL can express, the more powerful it becomes, though I 
> definitely agree with limiting layout and positioning overhead.
JMSL has made important advances from your use of it; your feedback and 
your suggestions.

Thanks
Nick


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