[linux-audio-dev] Sound processing objects architecture, is it possible?

Leonard Ritter contact at leonard-ritter.com
Mon Jan 22 14:32:49 EST 2007


might libzzub be part of what you are searching for?

http://trac.zeitherrschaft.org/zzub

On Mon, 2007-01-22 at 20:08 +0100, Stefano D'Angelo wrote:
> Hi all,
> I'm quite new to sound-related programming, but however I have an idea
> which could interest some of you, but I don't know if it's possible to
> develop such thing.
> What I'd like to work on is a sound processing architecture (LADSPA,
> VST, DSSI, etc.) wrapper, which hides the details of a particular
> implementation to audio program developers.
> The whole thing could be made of a library to be used directly by
> audio developers in their programs, one or more configuration files
> used to retrieve directories in which plugins are placed and other
> stuff, and modules which contain implementation details for each
> processing architecture.
> The library could also contain some code to "trap" particular kinds of
> functions (for example Xlib functions to embed plugin GUIs inside
> programs).
> I think that the advantage of all of these stuff is to enable programs
> to use any kind of processing object (they could not only be loadable
> modules, but also text files or whatever), to collect "information" on
> how to implement a certain processing object type just in one place,
> and, last but not least, to ease creation of new standards and
> comparison of existing ones.
> What do you think about it?
> 
> Sincerely,
> 
> Stefano D'Angelo
-- 
Leonard Ritter

-- Freelance Art & Logic
-- http://www.leonard-ritter.com




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