[linux-audio-user] Re: [linux-audio-dev] [ANN] TAP-plugins 0.6.0
eviltwin69 at cableone.net
Wed Jun 23 15:01:21 EDT 2004
I just tried out the vocal doubler. Wow! That is exactly what I was
looking for. All of a sudden it sounds like I actually have a half
decent voice. Now I'm going to have to read the documentation so I can
figure out what all of the settings are for ;-) Oh, BTW, it sounds
great on harmonica too. Many thanks.
On Tue, 2004-06-22 at 13:12, Tom Szilagyi wrote:
> TAP-plugins 0.6.0 released.
> TAP Reverb Editor initially released.
> Homepage: http://tap-plugins.sf.net
> OK, here we go:
> * New plugin: TAP Fractal Doubler. Suitable for doubling tracks
> containing vocals, acoustic/electric guitars, bass and just about
> any other instrument. The effect is created by applying small
> changes to the pitch and timing of the incoming signal. The changes
> are created by a one-dimensional random fractal line producing pink
> noise. Special thanks to Jan Depner for suggesting this plugin and
> pointing me to useful information about fractals.
> * New plugin: TAP Reflector. This plugin creates a psychedelic reverse
> audio effect. It is especially worth trying this plugin on sustained
> guitar and vocal tracks. Percussive sounds also create a very
> characteristic atmosphere when played in a backward-ish style.
> * New plugin: TAP Pink/Fractal Noise. This plugin came to life as a
> secondary product of the development of TAP Fractal Doubler. It
> generates pink noise by means of a one-dimensional random fractal
> line generated by the midpoint displacement method.
> Yes, it's Reverb time again!
> * Vastly enhanced the internal workings of TAP Reverberator. As a
> result, the sonic quality of reverberation got much better. (Well,
> at least, now it *IS* real reverberation.) If you tried it once,
> and found it sounded like hell, you definitely need to check it out
> * Long-long-standing denormal float (or whatever) problems causing
> occasional runaway CPU-usage led to the complete re-implementation
> of the internal DSP algorithm of the reverb using fixed-point
> arithmetics. This inherently fixes denormal problems. However, the
> option to use the previous floating-point DSP code remains as a
> #define which you can set before compiling. The default is to use
> fixed-point math. Very special thanks to Jan Depner for spending his
> time with repeatedly testing the reverb and sharing his insights.
> * A new application named TAP Reverb Editor has been written. It is a
> standalone JACK app, with a GTK+-2 user interface. It works and
> sounds the same as the LADSPA version (TAP Reverberator), but has
> extended features that support direct editing of Reverb Types, with
> immediate visual and sonic feedback. You can design new Reverb Types
> easily, and 'backporting' these into the LADSPA version is also a
> breeze. This program is available as a separate package called
> * Introducing some new Reverb Types:
> I made these for some acoustic guitar tracks:
> * Ambience
> * Ambience (Thick)
> * Ambience (Thick) - HD
> ...and these for fun:
> * Cathedral
> * Cathedral - HD
> Other changes:
> * TAP Dynamics plugins (both Mono and Stereo) were also affected by a
> runaway CPU-usage issue. It was fixed in the same way as with the
> reverb: by converting the internals to use fixed point math by
> default. (The #define option to use floating point math still
> * Applied patch from Luke Yelavich to clean up the Makefile a bit.
> * Complete website/docs redesign. The documentation for TAP-plugins
> and the user manual for TAP Reverb Editor is now available for
> download as a separate package called TAP-plugins-doc.
> Hope you enjoy this release. Please report any problems.
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