From kouhia at nic.funet.fi Tue May 2 11:12:47 2006 From: kouhia at nic.funet.fi (Juhana Sadeharju) Date: Tue May 2 11:14:20 2006 Subject: [linux-graphics-dev] Top open source graphics software for developers? Message-ID: Hello. What would be the top open source graphics software that people new to Linux graphics software *development* should be aware of? What third party software your software uses? What existing third party software your software could use? What kind of third party software you would like to have but is not now available (or is available but you are not aware of it)? What is in a commercial software what is not in your software? Please tell about your wishes. I would like to compile a Summer of Code 2007 wishlist at the same time. Juhana -- http://music.columbia.edu/mailman/listinfo/linux-graphics-dev for developers of open source graphics software From sjbaker1 at airmail.net Tue May 2 12:27:47 2006 From: sjbaker1 at airmail.net (steve) Date: Tue May 2 12:26:42 2006 Subject: [linux-graphics-dev] Top open source graphics software for developers? In-Reply-To: References: Message-ID: <44578883.6040402@airmail.net> Juhana Sadeharju wrote: > Hello. What would be the top open source graphics software > that people new to Linux graphics software *development* should > be aware of? > > What third party software your software uses? > What existing third party software your software could use? > What kind of third party software you would like to have but is > not now available (or is available but you are not aware of it)? > What is in a commercial software what is not in your software? > > Please tell about your wishes. I would like to compile > a Summer of Code 2007 wishlist at the same time. "Graphics" is a VERY wide field. It encompasses: * 2D paint programs * 2D diagram drawing packages * 2D CAD * 3D CAD * 3D Modelling * 3D high quality rendering * 3D interactive rendering ...there are others. To list all of the key packages in all of these fields would be a monsterous undertaking. Which sub-field are you interested in? From mail at jensgulden.de Wed May 10 13:54:35 2006 From: mail at jensgulden.de (Jens Gulden) Date: Wed May 10 13:56:09 2006 Subject: [linux-graphics-dev] [ANN] unpaper 0.2 - post-processing scanned and photocopied book pages Message-ID: <446228DB.60600@jensgulden.de> Hello, unpaper is a post-processing tool for scanned sheets of paper, especially for book pages that have been scanned from previously created photocopies. Besides new support for color-scans, speed optimization for deskewing and a number of bug fixes, version 0.2 now also comes with a detailed user documentation including several explaining diagrams. Available at http://unpaper.berlios.de/. From the readme: 2006-05-09, version 0.2 - Version number fallback to 0.2 (instead of counting up to 1.2). This better reflects the current development status and appears more suitable in an open-source context. - User documentation with several explaining diagrams added, see file 'doc/index.html'. - Color support added. Files of type PPM can be read, processed and written now. By default, unpaper uses the same image format for the output file as has been read from an input file, i.e. if your input is PPM, the output will be PPM automatically, if the input is PGM, the output will be PGM etc. Use parameter --type pbm|pgm|ppm to force an output file format independently from the input file format. - Better image rotation implementation. Auto-rotation of pages is now done much faster. - The --cache option became obsolete (due to new image rotation implementation). - The compiler-switch -DNOSINCOS became obsolete (due to new image rotation implementation). It is no longer needed for compilation on some platforms. - Changed to gcc version 4.1 for creating the Linux binary included in the distribution archive. gcc 4.1's executable appears to be about 20% faster than the one created with gcc 3.3.6. - Added '-fomit-frame-pointer' and '-ftree-vectorize' to compiler options. (Thanks to Olaf Marzocchi for the hint about -ftree-vectorize.) - Fix: the first pixel of an image is now correctly read (was read wrong in previous versions). - Minor fixes. Enjoy, Jens From gif at 220hex.org Sat May 20 14:30:13 2006 From: gif at 220hex.org (220hex) Date: Sat May 20 14:30:32 2006 Subject: [linux-graphics-dev] Piksel06 - CALL for PARTICIPATION Message-ID: <200605202030.15102.gif@220hex.org> ================================ -- Piksel06 - festival -- october 12-15 2006 -- Piksel06 - exhibition -- october 13-27 2006 -- call for participation -- deadline august 1. 2006 ================================ Piksel[1] is an annual event for artists and developers working with free and open source audiovisual software. Part workshop, part festival, it is organised in Bergen, Norway, by the Bergen Centre for Electronic Arts (BEK) [2] and involves participants from more than a dozen countries exchanging ideas, coding, presenting art and software projects, doing workshops, performances and discussions on the aesthetics and politics of free and open source software. This years event - Piksel06 ? continues the exploration of audiovisual code and it's myriad of expressions, but also brings in open hardware as a new focus area. At Piksel06 we will expand the exhibition part and build upon the open hardware theme, which represents a potential for a new paradigm shift of vital importance for independent artistic expression in the digital domain. Piksel06 is done in collaboration with HKS art centre[3] which will be the main location for this years events. Piksel is organised by BEK and a community of core participants including members of collectives dyne.org, goto10.org, sustainablesource.net, hackitectura.net, riereta.net, drone.ws, gephex.org and others. ================================ open CALL for PARTICIPATION The previous Piksel events has primarily focused on live art/audiovisual performance and interactive installations, but for Piksel06 we also introduce open hardware and hardware hacking as new themes. For the exhibition and other parts of the program we are interested in submissions in the following categories: 1. Installations Projects related to the open hardware theme including but not restricted to: circuit bending, reverse engineering, repurposing, modding and DIY electronics preferably programmed by and running on free and open source software. 2. Audiovisual performance Live art realised by the use of free and open source software. We specially encourage live coding and DIY hardware projects to apply. 3. Software/Hardware Innovative DIY hardware and audiovisual software tools or software art released under an open licence. Please send documentation material - preferably as a URL to online documentation with images/video to piksel06@bek.no Deadline - august 1. 2006 Please use the online submit form at: http://www.piksel.no/piksel06/subform.html Alternatively use this form for submitting ================================ 1. Project name. 2. Email adr. 3. Project URL 4. Name of artist(s). 5. Short bio/CV 6. Category 7. Short statement about the work(s) 8. List of software used in the creation/presentation of the work(s) ================================ Or send by snailmail to: BEK att: Gisle Froysland C. Sundtsgt. 55 5004 Bergen Norway More info: http://www.piksel.no/piksel06 piksel06 is produced in cooperation with Kunsthoegskolen in Bergen dep The Academy of Fine Arts, Hordaland Kunstsenter. Supported by Bergen Kommune, Norsk Kulturfond, BergArt and Vestnorsk Filmfond. links: [1] http://www.piksel.no [2] http://www.bek.no [3] http://www.kunstsenter.no ================================ From kouhia at nic.funet.fi Tue May 30 08:47:49 2006 From: kouhia at nic.funet.fi (Juhana Sadeharju) Date: Tue May 30 08:47:56 2006 Subject: [linux-graphics-dev] Re: Top open source graphics software for developers? Message-ID: >From: steve > >"Graphics" is a VERY wide field. [ ... ] >To list all of the key packages in all of these >fields would be a monsterous undertaking. I did mean the software your own software uses. Frequently I find software I have never heard of. Like now niftools.sourceforge.net which would be quite useful because Morrowind and Oblivion games does have extensive set of 3D models (useful for personal use, that is). Listing the software already used by main graphics software does not reveal all. For example, Sourceforge has at least 750 opengl related projects with compressed CVS tarballs of size >= 1 MB. There must be a lot of code which could be re-used. BTW, I received the latest digest at May 20 but its first article was posted Apr 1. It was month and half delay in sending the digest. What are Mailman authors thinking, I wonder. Juhana