[music-dsp] [ot] How do I play sounds in Windows?
James Chandler Jr
jchandjr at bellsouth.net
Wed Oct 18 14:28:54 EDT 2000
> The MS compiler is $99, with a $50 rebate, if you don't need the
> optimizer. And if you write your performance critical code in assembly,
> then you don't.
Thanks for the good info, Jon, will look into that. I was looking at the
Visual C++ Pro or whatever it is called.
> Myself, after using Think C on MacOS for a long time, realized that I was
> spending way too much time getting a different build system to work with
> whatever the OS vendor was shipping, so I made the choice to always use
> whatever the OS vendor is using. Saves a lot of trouble in the long run.
Agreed. On the Mac, thank goodness Codewarrior is mostly the standard
nowadays.
In my situation, especially on the PC, the problem is 15 years of legacy
code. It would be incredibly expensive to port to Visual C++. Other folks
wrote most of that code, and it works just fine. It wouldn't work
significantly better ported to C++.
Though it is sometimes difficult to figure out Microsoft's newest whiz bang
technology as applied to Delphi, the task is relatively minor compared to
porting over all that legacy code (G).
James Chandler Jr.
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dupswapdrop -- the music-dsp mailing list and website: subscription info,
FAQ, source code archive, list archive, book reviews, dsp links
http://shoko.calarts.edu/musicdsp/
dupswapdrop -- the music-dsp mailing list and website: subscription info,
FAQ, source code archive, list archive, book reviews, dsp links
http://shoko.calarts.edu/musicdsp/
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