[music-dsp] to those who used MME (waveX) calls
dummy_49 at yahoo.com
Sun Feb 4 09:48:53 EST 2001
Thanx for your reply, but that info i know;
i just wondered how i can know an optimal MME
buffersize for soundcard x, without calling dx api.
--- Darren Reid <shokwave at nbnet.nb.ca> wrote:
> > i wonder where DirectSound gets its info on
> > how big the primary buffer must be, which is a
> > length, unalterable by the programmer ...
> IDirectSound8::GetCaps ()
> It returns some stuff like:
> Size, in bytes, of the amount of memory on the sound
> card that stores static
> sound buffers.
> Size, in bytes, of the free memory on the sound
> Size, in bytes, of the largest contiguous block of
> free memory on the sound
> Description of the rate, in kilobytes per second, at
> which data can be
> transferred to hardware static sound buffers. This
> and the number of bytes
> transferred determines the duration of a call to the
> IDirectSoundBuffer8::Unlock method.
> Is that of any use?
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