AW: [music-dsp] fast convolver
Alex Stahl
alex at pixar.com
Tue Jan 9 13:41:37 EST 2001
The Sony DRE-S777 is apparently a real-time convolver, does anyone
know details of its algorithm?
-alex at pixar.com
>Umm... if your dB-60 response is, say, 1 second, you need to convolve
>EACH input sample with fs response samples. For fs > 100 or so, it won't
>be real-time, and an fs of 100 isn't really all that usable.
>
>Cheers,
>
> / h+
>
>
> >what about using some FIR-algorithm ? should work and be fast enough for
> >realtime ;-)
> >
> >max of wellental
> >
> >-----Ursprüngliche Nachricht-----
> >Von: owner-music-dsp at shoko.calarts.edu
> >[mailto:owner-music-dsp at shoko.calarts.edu]Im Auftrag von Alexey
> >Menshikov
> >Gesendet: Dienstag, 9. Januar 2001 15:12
> >An: music-dsp at shoko.calarts.edu
> >Betreff: Re: [music-dsp] fast convolver
> >
> >
> >Actually i thought about realtime FFT convoler :) with small block.
> >Who care about patent if i do convolver for my own usage?
> >or even if ill create plug in and sell it :)
> >So what about fast realtime convolver code arround?
> >
> >Alexey Menshikov
> >Action Forms Ltd.
> >www.action-forms.com
> >----- Original Message -----
> >From: "Wilfried Welti" <wwelti at vme.de>
> >To: <music-dsp at shoko.calarts.edu>
> >Sent: Tuesday, January 09, 2001 2:30 PM
> >Subject: Re: [music-dsp] fast convolver
> >
> >
> >> Alexey Menshikov wrote:
> >> >
> >> > Actually i asked sounic foundry about their .sfi format
> >> > There is no description. as Sounic foundry guy said it just wav encoded,
> >> > For Acoustic Mirror use simply wav for impulses.
> >> >
> >> > Im seeking for fast convolver too. would be interesting
> >>
> >> For non-realtime usage it could be quite fast using FFT with big blocks.
> >> for realtime use there is that "lake dsp" patent for using increasing
> >> block sizes from the beginning to the end of the impulse response. As i
> >heared
> >> they're a bit restrictive about their patents so who should implement and
> >> distribute it? Though i guess it would be no problem to make a
> >non-realtime
> >> implementation just with large blocks, right?
> >>
> >> Regards
> >> Wilfried
> >>
> >> dupswapdrop -- the music-dsp mailing list and website: subscription info,
> >> FAQ, source code archive, list archive, book reviews, dsp links
> >> http://shoko.calarts.edu/musicdsp/
> >
> >
> >dupswapdrop -- the music-dsp mailing list and website: subscription info,
> >FAQ, source code archive, list archive, book reviews, dsp links
> >http://shoko.calarts.edu/musicdsp/
> >
> >
> >dupswapdrop -- the music-dsp mailing list and website: subscription info,
> >FAQ, source code archive, list archive, book reviews, dsp links
> >http://shoko.calarts.edu/musicdsp/
> >
>
>dupswapdrop -- the music-dsp mailing list and website: subscription info,
>FAQ, source code archive, list archive, book reviews, dsp links
>http://shoko.calarts.edu/musicdsp/
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