[music-dsp] Comparing cross-platform audio APIs
Earl Vickers
sfx at sfxmachine.com
Wed Nov 2 12:02:06 EST 2005
(This is my N+1th try at sending this. Apologies if they all show up
at once...)
I'm doing a comparison of some available cross-platform audio APIs.
So far, the ones I'm considering are:
RtAudio http://www.music.mcgill.ca/~gary/rtaudio/
PortAudio http://www.portaudio.com/
JUCE http://www.rawmaterialsoftware.com/juce/
My main criteria are:
1. The need to be able to work with whatever sound card or driver the
user happens to have (mostly an issue for PCs), and
2. The ability for simultaneous sample-accurate microphone input and
audio output.
Here's what I have so far:
RtAudio
Platforms: OS X, Windows, Linux, etc.
Drivers: DirectSound, ASIO, CoreAudio, Can query for available devices
File formats: Unknown (not supported?)
Sample-accurate: Unknown
Mic Input: ? (supports input, output streaming)
PortAudio
Platforms: OS X, Windows, UNIX, etc.
Drivers: DirectSound, WMME, ASIO, CoreAudio
File formats: No support, recommends using Libsndfile
Sample-accurate: Unknown
Mic Input: ? (supports streaming audio)
JUCE (also does lots of other stuff besides audio)
Platforms: OS X, Windows, Linux
Drivers: DirectSound, ASIO, CoreAudio
File formats: Wav, AIFF (no MP3?)
Sample-accurate: Unknown
Mic Input: ? (supports input, output streaming)
Can anyone help flesh this out or provide general recommendations on
which API might be best for a professional app? The main unknowns
involve the sample-accuracy issue. Am I correct in thinking this is
primarily a function of what driver is used, and that on Windows I'd
be best off using WMME?
Thanks,
Earl
The Sound Guy, Inc.
sfx at sfxmachine.com
More information about the music-dsp
mailing list