[music-dsp] Audio and DSP for games
soundlists at daveroweenterprises.com
Mon Jan 30 10:22:30 EST 2006
You know, I thought the same thing before I moved here 6 years ago
(native Texan). My tune changed after discovering the positives. Los
Angeles is great when you peel away Hollywood portions of it.
I'm not sure I understand the "prefer cold" statement, though... I was
just at the park with my family this past weekend. Sunny and 70 F. You
cannot, under any circumstance, beat the weather.
Plus my company is downright awesome. No corporate BS, like that other
large game company. We also don't work weekends (never, not even during
So throw your name into the hat by sending us your resume! :)
From: music-dsp-bounces at ceait.calarts.edu
[mailto:music-dsp-bounces at ceait.calarts.edu] On Behalf Of robert
Sent: Saturday, January 28, 2006 10:47 AM
Subject: RE: [music-dsp] Audio and DSP for games
Another dream job in California. Wish a few of these would show up in
places for those that can't do California, and prefer cold!
Robert ( still working on making his own )
> -----Original Message-----
> From: music-dsp-bounces at ceait.calarts.edu
> [mailto:music-dsp-bounces at ceait.calarts.edu] On Behalf Of Soundlists
> Sent: Tuesday, January 24, 2006 3:47 PM
> To: 'music-dsp'
> Subject: [music-dsp] Audio and DSP for games
> Hi everyone. New to the list, but very excited about getting
> into some discussions regarding Audio DSP applications with
> respect to game audio.
> We have an amazing opportunity in the Los Angeles area for an
> Audio Programmer. It would entail DSP and audio coding for
> next gen platforms.
> Neversoft is a great company to work for, with tons of great
> benefits, and I'm not just blowing smoke. It's a bunch of
> cool people... Shoot me an email if you're interested.
> David Rowe
> Lead Sound Designer
> Neversoft Entertainment
> david at neversoft.com
> Job Description:
> Neversoft Entertainment is looking for an Audio Programmer
> whose focus will be the research, development and maintenance
> of cross-platform audio systems and tools for the next
> generation of games consoles. This is an ideal opportunity
> for someone with a solid audio software background and a
> strong desire to apply this knowledge to the games industry.
> This exciting role will require a dynamic approach to
> supporting multiple internal game development teams. .
> Demonstrated proficiency in C, C++, with at least 3 years
> professional experience.
> . Comprehensive understanding of audio signal processing -
> mixing, sample rates, data compression, filters, reverbs, 3D
> positional audio, etc.
> . Strong math skills, including trigonometry and vector math.
> . Self motivated, with strong verbal and written communication skills.
> PS2 and/or Xbox console project experience is preferred
> (ideally on shipped titles). Experience with a range of
> tools, technologies, and platforms for sound design and audio
> post-production, including Pro Tools, Sound Forge, Waves,
> MIDI Sequencers, and Direct Music. A background in music or
> understanding of musical structure and composition is not a
> must but would be beneficial.
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