[music-dsp] High CPU-load processes
rbj at audioimagination.com
Wed Jun 11 00:22:21 EDT 2008
> ----- Original Message -----
> From: "Luke Selden" <lselden at gmail.com>
> To: "A discussion list for music-related DSP" <music-dsp at music.columbia.edu>
> Subject: Re: [music-dsp] High CPU-load processes
> Date: Tue, 10 Jun 2008 19:40:22 -0400
> The Detrended Fluctuation Algorithm proposed in:
> is too computationally expensive to perform real-time. The author
> mentions that as a limitation to more widespread application...
i know that i'm an opinionated person and not always polite, but taking a look at the abstract (i admit i didn't hit the download 1.8 Meg of thesis link), i am not sure at all of the value of it. music goes in, some vector with different quantitative measures of "complexity" (whatever the hell that is) comes out. so what do we do with it? can we use it to ID different musical pieces, perhaps performed by different artists? i guess i don't see what the point is other than academic advancement.
r b-j rbj at audioimagination.com
"Imagination is more important than knowledge."
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