[music-dsp] Sliding frequency notes
Alan Wolfe
alan.wolfe at gmail.com
Thu Sep 16 17:13:50 EDT 2010
ya know.. i got a lot of good info i think im just going to play with
this for a while.
basically, i understand that i need to store phase info for each wave
generator to be able to smoothly change frequencies etc.
But, at the same time, right now without storing phase info for each
wave, i have a random seek time that is essentially instant (just set
T to the desired time).
I want to have the smoothly sliding notes, but also don't want to have
to give up the instant seek time.
Thanks for the info you guys, im going to go play w/ what i got and
see where it gets me.
Your help is mucho appreciado (:
On Thu, Sep 16, 2010 at 1:48 PM, Thomas Strathmann <thomas at pdp7.org> wrote:
> On 9/16/10 22:31 , Alan Wolfe wrote:
>>
>> besides not having sliding note frequencies working, i have a
>> programmable poly synth working that has a seek time of O(0).
>
> You mention the complexity class O(0) again. Having complexity of O(0) would
> mean that your algorithm needs _no_ operations to perform an operation. Do
> you mean constant time complexity (which would be complexity class O(1))?
> But what you mean by "seek time" and "seek time of O(0)" is less than clear.
> What exactly are you trying to do and what exactly are the resource
> constraints?
>
> Thomas
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