[music-dsp] Sliding frequency notes
alan.wolfe at gmail.com
Fri Sep 17 12:32:50 EDT 2010
For what it's worth i switched to storing the phase and not only do
sliding notes work beautifully now, i swear the quality of the tones
being generated by my program noticeably improved.
I can't explain it other than possibly some data was getting mangled a
little in my calculations by incorrect type casting... but the tones
are noticeably better and richer sounding. An odd side effect.
Thanks for the help to all who responded (:
On Thu, Sep 16, 2010 at 2:13 PM, Alan Wolfe <alan.wolfe at gmail.com> wrote:
> ya know.. i got a lot of good info i think im just going to play with
> this for a while.
> basically, i understand that i need to store phase info for each wave
> generator to be able to smoothly change frequencies etc.
> But, at the same time, right now without storing phase info for each
> wave, i have a random seek time that is essentially instant (just set
> T to the desired time).
> I want to have the smoothly sliding notes, but also don't want to have
> to give up the instant seek time.
> Thanks for the info you guys, im going to go play w/ what i got and
> see where it gets me.
> Your help is mucho appreciado (:
> On Thu, Sep 16, 2010 at 1:48 PM, Thomas Strathmann <thomas at pdp7.org> wrote:
>> On 9/16/10 22:31 , Alan Wolfe wrote:
>>> besides not having sliding note frequencies working, i have a
>>> programmable poly synth working that has a seek time of O(0).
>> You mention the complexity class O(0) again. Having complexity of O(0) would
>> mean that your algorithm needs _no_ operations to perform an operation. Do
>> you mean constant time complexity (which would be complexity class O(1))?
>> But what you mean by "seek time" and "seek time of O(0)" is less than clear.
>> What exactly are you trying to do and what exactly are the resource
>> dupswapdrop -- the music-dsp mailing list and website:
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