[music-dsp] Window presum synthesis
Theo Verelst
theover at tiscali.nl
Mon Apr 23 14:18:13 EDT 2012
> And for people with a lot of time on their hands, we added the Sliding
> DFT version (analysis frame updated every sample) a few years ago -
> including a simple instance of frequency domain convolution for the
> windowing. A real-time version of this was presented at ICMC last year,
> running on a GPU.
>
Hm, I have "some" time on my hands but would rather exchange it for some
money, but I'm interested in the graphics card acceleration (I know I
have a library for NVidia's Cuda 4.1 which should plug right in the
Jamin FFT I compiled with fftw3), is this implementations somewhat Open
Source, or not? Also, did it give good speedup ?
Oh, and about the whole idea, apart from the main considerations and of
course the studio path experiment, there is also a main point concerning
sub-sample information in the sense of perfect reconstruction in the
well known sense of being able to reconstruct the original signal from
the samples. This for instance is important when you put the signal with
(partial) FFT transform based processing lets say running at a 44.1 kHz
sample rate on a DA converter with it's built in
reconstruction/oversampling/anti-aliasing filter.
It is highly unlikely that once especially the higher frequencies pass
though some sort of short term convolution/averaging filtering made by a
FFT the "linear" properties and filter-alikeness with analog filters are
such that the reconstruction-ability (and therewith also the
re-sample-ability in propwer sinc-sense) us still intact. In short:
please keep the FFt effects in at least the low range (because of those
horrible "always the same" near-DC transform products) and the high
range (because of those sampling issues) away from my CDs and Blurays! I
like to play back the materials over a 192 kS/s 24 bit DA converter with
excellent distortion figures and the conversion to 192 works great on
neutrally digitized signals and decent DSP processing (analog-congruent
filter in the sense of z-1 for "s" or such things are reasonable for
not-to-high frequencies), but many materials have been messed with,
which I deplore.
So it wouldn't be a bad idea to check with the better studio people (I
mean the great ones, of course) to get a piece of their mind about how
to create digital effect equipment which can bring back the *music* and
wonderful sounds, and what are right ways to go about using the great
new processign resources we have at our disposal!
Theo.
More information about the music-dsp
mailing list